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Slay the Spire 2 Characters

Early Access has five playable characters. This overview explains what each one asks you to manage and the order in which the roster unlocks.

Necrobinder selected on the Slay the Spire 2 character screen
Official character-select screenshot. Source: Mega Crit press kit

Roster at a glance

CharacterUnlockBase HPCore mechanic
Ironclad
Returning
Available at start 80 Strength, heavy attacks, self-damage, and Exhaust
Silent
Returning
Complete a run with Ironclad 70 Poison, Shivs, draw, discard, and Sly cards
Regent
New
Complete a run with Silent 75 Stars and a Forge-powered Sovereign Blade
Necrobinder
New
Complete a run with Regent 66 Summon, Osty, Souls, Doom, and Ethereal cards
Defect
Returning
Complete a run with Necrobinder 75 Channeling and Evoking Lightning, Frost, Dark, Plasma, and Glass Orbs

Character unlock order

The order is Ironclad → Silent → Regent → Necrobinder → Defect. Completing a run with the current character unlocks the next one; the run does not have to be a win. That progression introduces the two new characters before returning to the Defect's Orb system.

How each character plays

Ironclad

Ironclad starts with the largest base HP pool and built-in healing after each fight. His card pool can convert HP, exhausted cards, or Strength into damage, but those are directions to evaluate from the rewards you actually see—not a reason to force one named build from floor one.

Starting hook: Burning Blood heals 6 HP after combat.

Silent

Silent trades some starting HP for a larger opening hand and a card pool with strong draw and sequencing tools. Poison supports longer fights, while Shivs and other low-cost cards reward efficient turn construction. Her first decisions often hinge on whether the deck already has enough damage or needs safer defense and consistency.

Starting hook: Ring of the Snake draws 2 extra cards at combat start.

Regent

Regent manages Stars alongside normal Energy. Stars persist between turns and pay the additional cost on some cards, which creates a save-now-or-spend-now decision. Forge effects build a retained Sovereign Blade, giving the character another payoff that develops during combat.

Starting hook: Divine Right supplies 3 Stars at combat start.

Necrobinder

Necrobinder has the lowest base HP, but Osty can become a source of damage or protection through Summon effects. Her deck asks you to track both the character and companion rather than evaluating Block and damage on cards in isolation. Doom, Souls, and Ethereal interactions provide additional routes when the supporting cards appear.

Starting hook: Bound Phylactery repeatedly Summons Osty.

Defect

Defect builds around Orb slots and the difference between passive Orb effects and Evoke effects. Slay the Spire 2 adds Glass Orbs to the returning Orb toolkit. The main decision is not simply how many Orbs you can Channel, but when cycling an occupied slot creates more value than leaving its passive effect in play.

Starting hook: Cracked Core Channels 1 Lightning at combat start.

Which character should a new player use?

These are mechanical starting points, not a fixed tier list. Early Access balance changes, the cards offered during a run, and the current map matter more than forcing a preselected archetype.

Sources

The roster is confirmed by Mega Crit; mechanics and unlock conditions were cross-checked against the current community wiki.

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Cards & Relics

Versioned answers for individual game objects.

Multiplayer & Co-op

Party size, matchmaking, local play, and crossplay status.

Patch Notes

Current main and beta versions.