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Card · Public beta branch; main branch still uses the older versionWell-Laid Plans
The current Beta v0.111.0 effect, cost, upgrade, and pick logic for Well-Laid Plans in Slay the Spire 2—not the first game's card or an older beta tooltip.
Quick answer
In Beta v0.111.0, Well-Laid Plans is a Rare Silent Power costing 2 Energy, or 1 when upgraded. After it is in play, you no longer discard your hand at the end of each turn. This is the reworked beta version: v0.109.0 changed it from retaining only one or two cards, and v0.110.0 then raised its cost from 1(0) to 2(1).
Silent · Rare
Well-Laid Plans
Power
At end of turn, your hand is no longer discarded
| Character | Silent |
|---|---|
| Rarity | Rare |
| Type | Power |
| Cost | 2 Energy; 1 when upgraded |
| Effect | At end of turn, your hand is no longer discarded |
What changed in Beta v0.110.0?
The v0.109.0 beta replaced the older Retain-one-card design with a much broader effect: after Well-Laid Plans is active, the Silent no longer discards her hand at end of turn. It also moved from Uncommon to Rare and became available in multiplayer. Beta v0.110.0 kept that effect but increased the cost from 1(0) to 2(1).
That cost line is the detail most likely to be wrong in an older guide. A page showing 1 Energy, Retain up to one card, or an upgraded limit of two cards is describing either the main branch, a pre-v0.109 beta, or the first game—not the current public beta.
When is the full-hand effect valuable?
The Power is valuable when timing matters more than raw card quantity. It lets you preserve attacks for a Vulnerable window, defense for a known heavy turn, or several pieces that need to meet in the same hand. Extra draw also stops being automatically wasted when the current turn cannot spend every useful card.
Keeping everything is not the same as drawing more cards. A hand filled with Strikes, Status cards, or expensive options can still become awkward, and the two-Energy setup turn has a real survival cost. Judge the card against the next dangerous combat, not only against the strongest combo the deck might assemble later.
Should you upgrade it?
The upgrade reduces the beta cost from 2 to 1 Energy. That is often strategically meaningful because Well-Laid Plans does not provide immediate damage or Block by itself. Saving one Energy makes it easier to deploy the Power while still answering the enemy's turn.
Do not treat it as an automatic first upgrade when the deck has a more urgent survival breakpoint. If a key attack, Block card, or energy card fixes the next Elite more directly, that upgrade can still take priority. The correct comparison is the cost of one setup turn versus the future hands it makes playable.
Related guides
Mirage's Beta v0.111.0 Poison-to-Block effect, upgrade, Exhaust timing, and the version history behind conflicting Slay the Spire 2 tooltips.
Slay the Spire 2 patch notes: compare the current Main v0.107.1 build with Beta v0.111.0, including controls, balance changes, and what players should use today.
Shadowmeld in Slay the Spire 2: what it doubles, when to play it, how the 0-cost upgrade changes the turn, and when Silent should skip it.