Question 86 Beta v0.111.0
What does Abundance do in Slay the Spire 2?
Short answer
Abundance is a Beta colorless Ancient Skill that costs 1 Energy, or 0 when upgraded, then offers three upgraded Powers and lets you choose one to play for 0 Energy that turn before Abundance Exhausts. It is obtained when Dowsing transforms after five additional unknown rooms.
What to do in a run
Treat it as flexible temporary access, not a guaranteed tutor for one exact Power. The upgrade reduces the setup cost, while the three choices remain random, so it is strongest when several offered Powers help the current fight.
Question 87 Beta v0.111.0
How do you get Abundance from Dowsing in Slay the Spire 2?
Short answer
Start with the Dowsing quest card, then enter five more unknown rooms marked with a question mark. Dowsing transforms into Abundance when that five-room requirement is complete; the quest and reward are Beta-branch content in the current data.
What to do in a run
Count reachable question rooms before committing the route. The reward is not worth turning a safe run into a forced detour if the map cannot supply five rooms without missing a necessary rest, shop, or Elite answer.
Question 88 Beta v0.111.0; Main has different or older data
How does Mirage work in Slay the Spire 2?
Short answer
On the current Beta line, Mirage is a Silent Skill that costs 1 Energy at both levels and gains Block equal to the total Poison on all enemies. The base card Exhausts; upgrading it removes Exhaust instead of lowering its cost to 0.
What to do in a run
Mirage is a bridge between Poison and defense, not a generic Block card. Take it when the deck can apply meaningful Poison before the dangerous turn and when the upgrade or draw plan can make repeated use relevant.
Question 89 Beta v0.111.0
What does Regalite do in Slay the Spire 2?
Short answer
On Beta v0.111.0, Regalite gives 4 Block the first time you create a card each turn. The trigger is once per turn; older Beta notes and Main data can show the previous 6-Block value, so the branch matters.
What to do in a run
Regalite is best when the deck naturally creates one important card each turn, such as a Regent Forge or other creation effect. Do not add weak creation just to trigger 4 Block when the card itself costs more than the defense it produces.
Question 90 Main v0.107.1; no separate Beta change recorded
What does Shadowmeld do in Slay the Spire 2?
Short answer
Shadowmeld is a Silent Rare Skill that doubles your Block gain for the turn. It costs 1 Energy on Main and 0 when upgraded, so its value rises when the hand contains several Block sources or one large Block multiplier.
What to do in a run
Do not play it as a small defensive card. Save Shadowmeld for the turn where it multiplies multiple Block gains or closes a lethal incoming-damage gap; the site's calculator can compare the exact hand and Energy budget.
Question 91 Main v0.107.1
Is Trash Heap worth the HP and Gold cost in Slay the Spire 2?
Short answer
Trash Heap offers a choice between losing 8 HP for a random relic or gaining 100 Gold and a random card. The relic line is not automatically correct; it is worth the HP when the extra relic materially improves the run and the next route can absorb the damage.
What to do in a run
Choose Gold and the card when HP is the limiting resource, a shop is near, or the deck has a clear card gap. Dive only when the relic upside is likely to change an Elite or boss plan and 8 HP will not remove your recovery line.
Question 92 Main v0.107.1
Is Colossal Flower worth paying 18 HP for in Slay the Spire 2?
Short answer
The full Colossal Flower route costs 5, then 6, then 7 HP for 18 HP total and ends at Pollinous Core, which draws two extra cards every fourth turn. You can stop earlier for Gold, so pay all 18 only when the extra draw is worth the lost HP and route flexibility.
What to do in a run
Treat the 18 HP as one purchase price. Continue when the deck converts extra cards into damage, Block, or scaling and a rest or safe route remains; exit for Gold when the final payment costs the Elite, upgrade, or recovery that keeps the run alive.
Question 93 Main v0.107.1
Which Doll Room option should you choose in Slay the Spire 2?
Short answer
Doll Room offers one random Doll Relic for no HP, two choices for 5 HP, or all three choices for 15 HP. The relic pool is Bing Bong, Daughter of the Wind, and Mr. Struggles.
What to do in a run
Take the free option when HP is under pressure or the random relic is already useful. Pay 5 for a targeted improvement when one of two relics changes the plan; pay 15 only when the exact relic is worth the full cost and the route remains safe.
Question 94 Main v0.107.1
Is Crystal Sphere worth taking in Slay the Spire 2?
Short answer
Crystal Sphere lets you pay 51–99 Gold to Divine three times, or take a Debt line that gives six Divinations. The Gold line is predictable; the Debt line buys twice the immediate search at the cost of future financial pressure.
What to do in a run
Take Debt only when you have a concrete plan to repay or manage it and the extra three Divinations solve a real deck problem. If the shop, next Elite, or current HP needs certainty, pay Gold or leave with the safer line.
Question 95 Main v0.107.1; event facts checked 2026-08-14
What should you choose in Fake Merchant in Slay the Spire 2?
Short answer
The Fake Merchant, shown in-game as The Merchant???, offers six of nine knockoff relics at roughly 43–57 Gold each. Throwing a Foul Potion starts its combat branch, so the event is a shop decision plus an optional fight rather than a free relic room.
What to do in a run
Buy only a knockoff that solves the current run and keep enough Gold for a normal shop if one matters. Start the fight only when the Foul Potion cost, remaining HP, and combat reward beat the safer purchase line.
Question 96 Main v0.107.1
What should you choose at The Sunken Statue in Slay the Spire 2?
Short answer
Grab the Sword gives Sword of Stone, which transforms after five Elite victories into Sword of Jade. Dive into the Water gives 101–121 Gold but costs 7 HP, so the choice is delayed combat upside versus immediate, predictable money.
What to do in a run
Choose the sword when five reachable Elites are realistic and the deck already beats them. Choose Gold when the route cannot safely supply five victories or when a nearby shop fixes a current problem better than an unpowered relic.
Question 97 Main v0.107.1
How does Sword of Stone transform into Sword of Jade in Slay the Spire 2?
Short answer
Take Sword of Stone from The Sunken Statue, then defeat five Elites while carrying it. It transforms automatically into Sword of Jade after the fifth Elite; a boss does not substitute for an Elite.
What to do in a run
Count reachable and survivable Elite rooms, not every Elite icon on the map. Sword of Stone has no combat bonus before transformation, so do not route through marginal fights unless the deck can pay the HP, potion, and rest-site cost.
Question 98 Main v0.107.1
What does Sword of Jade do in Slay the Spire 2?
Short answer
Sword of Jade starts every combat with 3 Strength. That is strongest for repeated and multi-hit Attacks; Poison, Orbs, and other non-Attack damage do not receive the same direct value from the Strength bonus.
What to do in a run
Evaluate the completed relic against the deck you will actually play, not the deck you hoped to draft. The five-Elite route is attractive when the future deck converts 3 Strength repeatedly and less attractive when its damage is mostly non-Attack.
Question 99 Main v0.107.1 / Beta v0.111.0
What does Distinguished Cape do on Main versus Beta in Slay the Spire 2?
Short answer
Distinguished Cape adds three Apparitions. On Main v0.107.1 it costs 9 Max HP; on the Beta line after v0.109.0, its downside is two random Curses instead. The reward is similar, but the risk is completely different.
What to do in a run
On Main, check whether losing Max HP makes the remaining route unsafe. On Beta, count your draw, discard, Exhaust, and removal before accepting two Curses. Do not use a guide that gives a single recommendation without naming the branch.
Question 100 Main v0.107.1 / Beta v0.111.0
Can you still fight The Doormaker, or was it replaced by Aeonglass?
Short answer
The Doormaker is not in the current unmodified Main v0.107.1 or Beta v0.111.0 boss pool. Aeonglass replaced it on Beta first and then reached Main in Major Update #2, so Doormaker footage and phase advice are historical.
What to do in a run
When an old guide mentions Hunger, Scrutiny, or Grasp, check its branch and date before following it. Current Act 3 planning should use Aeonglass's encounter rules, not a Doormaker strategy copied from a pre-v0.107.1 run.