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Card · Beta branchAbundance
Abundance in Slay the Spire 2: the Beta-only card's cost, Dowsing route, and when paying 1 Energy is worth the map and combat risk.
Quick answer
In the current public Beta v0.111.0, Abundance costs 1 Energy, or 0 when upgraded. It offers three upgraded Powers; choose one, add it to your hand, play it for 0 Energy this turn, and Abundance Exhausts. Treat it as flexible tempo, not a guaranteed tutor: spend the setup Energy only when one offer helps the current turn and you can still answer the enemy. Dowsing transforms after five more ? rooms. The Dowsing preview fix is listed in Beta v0.110.0, while v0.111.0 does not list a new Abundance rule; the card is still Beta-only here—not a current Main v0.107.1 card.
Slay the Spire 2 · Card
Abundance
Ancient colorless Skill
In the current public Beta v0.111.0, Abundance costs 1 Energy, or 0 when upgraded. It offers three upgraded Powers; choose one, add it to your hand, play it for 0 Energy this turn, and Abundance Exhausts. Treat it as flexible tempo, not a guaranteed tutor: spend the setup Energy only when one offer helps the current turn and you can still answer the enemy. Dowsing transforms after five more ? rooms. The Dowsing preview fix is listed in Beta v0.110.0, while v0.111.0 does not list a new Abundance rule; the card is still Beta-only here—not a current Main v0.107.1 card.
| Type | Ancient colorless Skill |
|---|---|
| Cost | 1 Energy; 0 when upgraded |
| Choice | 1 of 3 upgraded Powers |
| Obtained from | Dowsing after 5 additional ? rooms |
| Availability | Beta branch only; not current Main v0.107.1 |
How it works
Playing Abundance presents three upgraded Powers. You choose one, add it to your hand, and can play it for free during the current turn. The Abundance card then Exhausts.
The generated Power is free only for the turn in which Abundance creates it. Because the three choices are random, the card is best treated as flexible access to a temporary Power rather than a reliable way to find one specific build piece.
Is the 1 Energy cost worth it?
On the base card, the first question is not whether one generated Power is strong; it is whether you can spend 1 Energy on setup and still survive the turn. Play it when the current enemy intent leaves enough Energy to cover Block or when the chosen Power immediately changes the fight. If the extra setup cost forces you to skip known defense or damage, keep the Energy.
Upgrading Abundance removes that setup cost, so the same three-choice effect is easier to fit beside other cards. The upgrade changes the budget, not the odds: the offers remain random and are still free only on the turn Abundance creates them.
How to get it
Dowsing comes from Neow's Dowsing Rod. After entering five more unknown rooms marked with a question mark, Dowsing transforms into Abundance. Count the route before taking a detour: the reward is only useful if the map can supply those rooms without breaking the run's immediate needs.
Five-question-mark route: when is it worth taking?
Treat the requirement as a route filter, not a free card pickup. After Dowsing is added to your deck, count five future ? rooms you can reach; the official wording does not make fights, shops, rests, or previously visited rooms substitutes for those five entries.
Take the route when those rooms fit the map and the run can survive the detour. If reaching five ? rooms means skipping a needed rest, shop, or Elite answer, prioritize that immediate need and let Dowsing wait. After the fifth qualifying room, it transforms into Abundance, so the payoff arrives after the route rather than at Neow.
What changed in Beta v0.110.0
Mega Crit introduced Dowsing and Abundance in Beta v0.109.0, then buffed Abundance in v0.110.0. It now always creates upgraded Powers; upgrading Abundance itself lowers its Energy cost by 1 instead of changing the generated cards.
This distinction matters when reading older guides. Advice written for v0.109.0 may describe the base card as offering unupgraded Powers, while v0.110.0 offers upgraded Powers from both versions of Abundance.
Beta v0.111.0 check
Mega Crit's Beta v0.110.0 notes list the fix for Dowsing's missing Abundance card preview. The later v0.111.0 notes do not list a new Abundance cost, choice count, transformation condition, or preview fix, so the v0.110.0 card rules and preview boundary above remain the current tracked values. If a Beta run still lacks the preview, check the branch and build before relying on an older screenshot.
When the upgrade matters
Upgrading Abundance changes the setup cost from 1 Energy to 0. That makes it easier to spend the rest of the turn playing the generated Power and still have Energy left for Block or damage.
The upgrade does not remove the randomness of the three offers. If your deck needs one exact Power to function, Abundance is still a contingency tool rather than a guaranteed tutor.
Related guides
Slay the Spire 2 patch notes: compare the current Main v0.107.1 build with Beta v0.111.0, including controls, balance changes, and what players should use today.
Distinguished Cape's Apparition reward, where it appears, and the important downside change between the main and beta branches.
Common questions
Is Abundance worth 1 Energy in Slay the Spire 2?
Only when at least one offered Power helps the current turn and spending 1 Energy does not leave you unable to answer the enemy. The base card's offers are random, so it is not a reliable tutor for one exact Power.
What does upgrading Abundance do?
In the current Beta data, upgrading Abundance lowers its own cost from 1 Energy to 0. The generated Powers are already upgraded; the upgrade does not remove the random three-card choice.
Is Abundance available on the Main branch?
Not in the current data tracked here. Abundance was introduced in Beta v0.109.0, changed in Beta v0.110.0, and the page tracks it on current Beta v0.111.0; Main is tracked separately at v0.107.1.